The Track goes from “Ice Age” to “Scorching,” and each space on the zone lists the effects of that temperature: every space except Temperate will affect the amount of plant food available for the round, and all but the three white in the center will also cause certain species to lose population. The Climate Track is a wide board, double-sided with slight differences based on the number of players, and it’s made of three large puzzle pieces. The climate track shows cold on the left and hot on the right. Some of the cards are the same Traits as before, but with added text that applies to the Climate rules, while others (like “Heavy Fur” and “Cooling Plates”) are brand-new. What’s new this time around are some added Trait cards and the Climate Track. The quality of the components in previous Evolution games has been excellent–you can see more photos of the finished base game in my “Reaping the Rewards” post about it. ![]() Some existing traits have been modified to add climate protection, as well as sun/snowflake symbols that will affect the climate.
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